AI Insights · Timothy · October 2022
Top 5 Golf Games on iOS in the US: Q3 2022 Performance
Discover the performance trends of the top 5 golf games on iOS in the United States during Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 golf games on iOS in the United States showcased notable performance metrics, with varying trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the popularity and financial success of these applications.
Golf Clash - Golfing Simulator from Electronic Arts saw its weekly revenue peak at approximately $1.1M in early July, with a notable increase again to around $1M at the end of August. Weekly downloads showed a gradual decline from 17.4K in early August to approximately 8.9K by the end of September. Active users fluctuated, peaking at about 110K in mid-July and ending the quarter at around 88K.
Golf Rival - Multiplayer Game by Zynga Inc. experienced a substantial peak in weekly downloads, reaching around 38.9K at the end of August. Revenue saw a decline from $461K in late June to about $245K by late September. Active users peaked at approximately 443K in late August but declined to around 285K by the end of the quarter.
Ultimate Golf! from Miniclip.com maintained a consistent revenue stream, with weekly earnings fluctuating around $200K to $260K. Weekly downloads experienced a downward trend, starting at 41.7K in late July and dropping to approximately 20.8K by the end of September. Active users remained relatively steady, averaging around 370K throughout the quarter.
WGT Golf by WGT had a stable revenue, with weekly earnings ranging from $79K to $119K. Downloads showed a slight decline from 18.4K in late June to about 11.6K by the end of September. Active users decreased from approximately 81K in early July to around 68K by the end of the quarter.
Fairway Solitaire - Card Game by Big Fish Games, Inc. maintained relatively steady weekly revenue, peaking at around $75.6K in mid-September. Downloads fluctuated slightly, with a peak of 886 in late August and approximately 744 by the end of September. Active users remained relatively stable, averaging around 4.4K throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.